If you initially play Hero Shooter as a “normal” action game, after a few rounds you will skip the platforms, use multiple jumps and shoot opponents into the air. Even if you stick your socks in for the first few rounds, Rocket Arena undoubtedly has a steep learning curve. The map design is top notch and very well coordinated with the many movement options that are possible thanks to rocket jumps. Ten maps that were published at the start lead you, for example, to icy winter castles or the Wild West environment, including a passing train. Rocket Arena has a big advantage over the competition: the idea of the game is refreshing and not as squeamish as other team shooters that are always launched with the same concepts. Often they remind us of the Super Smash Bros series. From lofty heights, choose a re-entry point and use the map. With each hit you fill out an ad, and with the last one you finally send your opponents into orbit. Instead of firing your opponents, you push them out of the arena with the help of a bazoooooosss. Of course, nobody dies in these sporting competitions. This isn't an innovation story right now, but you don't need it with a title like this one. Instead, the nations peacefully compete in the missile championship. Here, for a change, neither the end of the world nor eternal war threatens. The game takes players to the edge of a fantasy world. But if you don't have a problem with that, give the shooter a try because luckily the gameplay presents itself strong enough to mitigate the potential flaw of the colorful look. At first glance, the Rocket Arena looks more like playing chewing gum: a little flat and not very demanding. It is reminiscent of Fortnite - and even ten characters could hardly be burdened with clichés. “Rocket Arena” relies on a colorful comic look and therefore looks anything but innovative or extravagant. When the battlefield is fair, the entertainment factor grows exponentially.Īnother factor that some players may not like is the layout, or the overall appearance of the game. However, there is no evidence of this in even games. So there is frustration in the Rocket Arena. In combination with the fusion system, there is something to be said for this: If you are a beginner and throw yourself into the arena with an experienced lunch, you will probably have a little fun. Pretty cool: Objects are leveled and become stronger as a result. The concept is already known.Īrtifacts are more exciting than all “cosmetics”: They can be assigned to heroes in the main menu and have a direct influence on performance, for example because damage is increased. Leveling also gives you cosmetic goodies for the characters, but you also get new banners or patterns for this totem that you can see behind your character right after or before the game. The basic feeling seems to be familiar to you at first: By completing games you gain experience points and thus reach new lines - and so you can make tremendous progress if you concentrate on one or more heroes. The fact that there are only cosmetic items is basically good from a gaming perspective, but the prices feel a little too high. It's not necessary, it's just the ability to monetize in games. Of course, in-game cosmetic purchases as we are used to today are not to be missed. So keep emphasizing that Rocket Arena is designed for competitive 3v3 multiplayer battles. In this multiplayer area, titles like “Gears 5” offer significantly more motivation. “RocketBot Attack”, in which you fight a horde of robots, is just a refill in the long run, both monotonous and boring. The same goes for friends of heartfelt PvE combat. Let's say first: if you want to go on a solo adventure, unfortunately you are wrong in the Rocket Arena. Sounds ridiculous on paper when a rocket really does catch fire. Rocket launchers are your most important tool in the action game in the third person: With them you throw other players out of the arena in sharp 3-on-3 duels, but also catapult yourself over platforms with rocket jumps. Flying explosives not only give the hero the name who developed the famous Final Strike Games, they also shape the gameplay. Missiles! This is the core of the missile arena. In the test, we reveal what exactly is behind the hero shooting game, whether it can motivate in the long term and why the game is a real insider tip to look at. That is the basic concept - and at the same time the appeal to the players - of Electronic Arts new arena shooter. Brightly colored, loud, cheeky and a little crazy: Grab the bazooka and kick pirates, underwater nymphs and adventurers from the “Rocket Arena”.
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